52.14 Validating Scripts
Before a script is run, it needs to be validated to ensure that it is syntactically correct and does not assign tasks that your devices do not support. For uncomplicated scripts like our first example in section "Basics of Creating Scripts (with Voice)", this may seem trivial. However, when building more complex scripts involving multiple devices and control logic, the validation becomes a non-trivial issue. Validation is also crucial for UE control functionality (see section "UE Control Functionality").
A script is automatically validated when you start it. You can also explicitly have a script validated in advance:
Enter the Script menu and choose Validate. You will be presented with the results.
If the script passes validation, you will receive a notification "Script validation succeeded
". The script is then ready to be run. See section "Running Scripts".